BBC Edinburgh Bump allows anyone, anywhere, at anytime to connect with the Edinburgh Festivals through the use of live video streaming. The audience at the event and viewers watching around the world can Bump the stream of an event if they like what they see. The more bumps a performance or act gets will help the streams reach a wider audience. This project was an entry for the D&AD New Blood Awards 2017.
This project was the outcome for my FMP. The concept is an add on to Google Chrome called Google Impact. This is a platform that visually displays how much impact live and future news will have. The news platform is a unique news site where you can instantly find out what is having the most impact at any given time. The add on has been designed in a way that makes news interesting for the user.
I began the project by experimenting with creating impacts in a variety of ways before developing the outcome and producing a platform that has the potential to live in the real world.
The challenge in this project was to create a short promotional launch sequence. The sequence had to offer a short narrative that delivers a message or title on screen.
In this project I worked in collaboration with Luke Brown, we spent hours tearing apart a brand new pair of Nike Air Force 1's, taking pictures throughout and reversing the order to produce a title sequence for a documentary series called Sneakerheads, exploring the new trend of collecting sneakers/trainers which has quickly become a huge market.
The result was an exciting stop motion animation that would entice the audience before watching our programme concept.
RBS Budget Bumper
RBS Budget Bumper is an LED phone case that changes colour to physically show the user how healthy their bank account is. The idea is based on research suggesting people are better able to understand their financial information when it is displayed physically. The phonecase allows physical banking to live in and ever developing digital world.
The Perception of Time
We’re always chasing time, as you age the faster it feels time is passing you by.
This installation visualises the perception that time passes faster the more you age. The three boards represent the main age groups in life: childhood, adolescence and adulthood. The rate at which the black liquid falls corresponds to how each group perceives time.
Half Time Oranges
Over the summer of 2016 I started a series of publications I intend to carry on. The first Half Time Oranges edition talks about the football over the summer. I was able to combine my two passions, graphic design and football.
I took time to design the newspaper in attempt to make it nice to look at as well as interesting to read for fans of football.
This is something I can carry on with and develop into a frequent editorial project. This project also shows skills within InDesign and the ability to create work on an independent level outside of studies.
For my last unit of Level 5 I did the Creative Conscience - Open Brief. For this I had to write my own brief and create piece of user centered design that can attempt to solve a problem. Through primary research with type 1 diabetes patients, the main issue identified was the amount of equipment and medication they require.
The JDRF Snapbox is a compact storage device that allows users to adjust what equipment they specifically need. Whether you are travelling, going to work, exercising or popping to the shops you can adjust your equipment needed with ease.
For this brief the challenge was to explore the theme Transparency. This was a collaboration project with several students where we all had to complete a chapter identifying what transparent design was in a certain era. I was given between 1860-1900 to explore and was also heavily involved with the text editing and overall design.
The outcome of the book identified transparent design from 1860 to the present day design and how it continues to develop its clarity, objectivity and readability. Throughout, we recognise the key turning points in history that have formed iconic movements in design. These movements have developed through time allowing transparency in design to evolve.
The result was a clean, well put together printed book that clearly outlined a history of invisible design.
The challenge in this project was to map out our University as a Visual System. My group initially created a 3-dimensional cube in order to present our findings, We used this to create an abstract model mapping out the university through communications and interaction via mobile phones. Each piece of coloured string within the box represents a communication through a text, call or social media interaction.
To take the idea further I designed a concept for an app. The idea is that you can track how you communicate throughout the day and share these results with your friends. The app should show how people in the modern day spend more time talking on their phones and may make them consider how they can communicate differently.